9/8/2023 0 Comments Diablo 3 forumsTL DR: Obtaining gear should be harder than it currently is in D3, but the gear should not be so build defining like the +10,000% dmg bonuses we have now. You played the game and upgraded your items and gems as you got the resources needed, that’s how you should progress imo. The legs were kind of rare (not that rare considering you have few of them since mobile game) but they gave bonuses like +10% damage. I mean, ARPG is the most useless tag ever considering even NieR Automata sells itself as one. It can’t exactly be the A-RPG king when it is not an A-RPG. From all the horrendous things Diablo Immortal did, this is one thing they got it right imo. Diablo 4 is kind of an MMO too with a shared open world. They need to find a balance between being hard to get but not make players feel like they can’t progress without it. As in +400% dmg legendaries and stuff like that. The items should be rare, hard to get and satisfying when you do, but also they shouldn’t define a build in a way that if you don’t have if you simply can’t play the game. People say they don’t want the AH because they want to play the game, maybe get that rush when you drop the legendary you wanted, but it’s no rush when you know you will get it within the first day of the season with little effort. It’s too easy to gear up, finding the legendaries you want and max them. The problem is, the way Diablo 3 is right now it’s not ideal. I personally liked the AH but I can understand the reasons it had to go.
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